Alternate Start Skyrim No Dlc
Provides Alternate start, Quick start, Normal start options. When you use one of the alternate start paths, there are over 800 dialogue edits, with voice and lip sync, so your character is no longer the mother/father of Shaun (or even a Vault Dweller, if you want). Great for role players.
alternate start skyrim no dlc
Chesko - For his polygon shape detection script.Nikkita - For her awesome work on the voiced lines for the statue of Mara in the starting cell.Dwip - The new mesh section for the farmhouse interior used in the farmhouse option.
For those that have played Skyrim for the hundredth time, however, this introduction is needlessly long and frustrating. Modders agreed, which is why Alternate Start - Live Another Life exists. This mod allows players to choose how they wish to begin the game with a wide range of options. From being left for dead to starting in a new land, here are the 15 coolest paths players can take when starting their next Skyrim adventure with the Alternate Start mod.
Updated September 23rd, 2020 by Charles Burgar: With almost a decade passing since Skyrim first released, the talented and passionate modding community has not stopped updating this classic RPG. Thousands of new mods are either updated or created to make Skyrim even better, and the Alternate Start mod is no exception. Other mods have taken advantage of this mod while Alternate Start itself has seen some fixes. Listing only ten starts just doesn't cut it anymore, so we went ahead and added five more alternate start options that players should experience on their next modded adventure.
One of Skyrim's grindiest early-game aspects is obtaining a personal home. Working towards purchasing Breezehome in Whiterun can be quite the task, which is why players can choose to start as a property owner instead.
Players begin the game as a member of an Orc stronghold, although their reputation with the tribe is rather low. Any Orc that selects this option will be given a full set of Orcish armor and an Orcish Battleaxe. While that might sound overpowered, players still start at level one. Orcs are the only race that can begin with this option. It's a great way to roleplay as a tribesman during the early portion of Skyrim.
Shipwrecked is one of the more polarizing starts for characters in this mod. Those that select this option will spawn in a ship that has just hit a glacier far off from Solitude. Players must scavenge gear on the ship and swim to Skyrim's shore.
This alternate start begins with a quest that asks the player to retrieve the Jagged Crown, paving the way for the rest of the story. Stormcloaks or Imperials are options players can choose from character creation, letting them get into some intense combat encounters at the very beginning of the game.
What might surprise players is how enjoyable starting as the Dawnguard can be. Players spawn at Fort Dawnguard and can grab any item inside. Obtain a Crossbow and some Dawnguard weapons and armor to make the first few levels a breeze. Once at level 10, start the Dawnguard DLC to fully begin the role-playing dream of taking down vampires with silver blades and restoration magic.
The Penitus Oculatus is a prestigious group that follows the Emperor's direct commands. Should the player choose to begin as an Imperial, they can start the game as a member of this elite organization.
Thralls begin the game by equipping a ring that breaks the control two warlocks have on them. The cave players start in is safe to grab items from, as the warlocks do not know that their thrall has gone rogue. Once players leave the cave, however, the warlocks will realize what's happened and will begin chasing the player down. Running away is required since these warlocks are much stronger than most level one foes. It makes for an engaging introduction that isn't as world-ending as Helgen.
That is exactly what the Thalmor agent start does. Players spawn in the Thalmor Embassy and are allied with the faction, the only means of doing so in Skyrim. Players can complete quests like normal, but be aware that the Stormcloaks and Windhelm guards will wish to kill them. This can be reversed by completing the Helgen dragon attack quest. Just know that completing this quest will strip the player's Thalmor status. Only High Elves get this starting option.
Outlaws will begin the game with a random bandit group that is friendly to them. An Outlaw's starting gear is rather bad, but the location they start in can range from Whiterun to Solstheim. If players choose to leave the bandit group for greener pastures, prepare to pay a massive 1,500 gold fee to a random Hold. It makes the beginning of the game incredibly intense because of the bad gear and removes a capital as a safe place.
Relic hunter is one of the coolest starting options available in Alternate Start. This option is available for those that have the Legacy of the Dragonborn mod installed, adding a museum in Solitude that stores dozens of unique relics.
Selecting this option will start players near Solitude and allow them to work for the local museum that just opened. This will then start the mod's questline that, without spoiling much, tasks players with obtaining some of the most iconic relics in The Elder Scrolls franchise. This is a start that avid modders need to try.
Players can choose to play one of seven paths, ranging from an aspiring mage who arrived at Bruma recently or an Imperia soldier tasked with leaving Bruma to resolve the conflict in Skyrim. Bruma is such a well-made mod it rivals the DLC Bethesda has released, so it's no surprise that it makes a good alternative start location.
No introduction quest guides the player through the world. New arrivals have the clothes on their back, a few Septims in their pocket, and a neutral affinity with every faction in Skyrim. From there, the world is fully open to explore. Players aren't forced to talk to the Jarl of Whiterun or slay dragons. Instead, players are in full control over their destiny. This simple intro allows for any character start, making it the best start in the whole mod.
Concerning the 'I came on boat' start option, looks like even being in 1st person view before activating the bed makes the camera controls broken during the Ravenrock arrival cutscene.
Version 3.0.1The scene trigger and castle gate outside Castle Volkihar were overlooked when setting up the Volkihar start. (Bug #18872)The sack and bed for the Raven Rock Dunmer start were not owned by the player.Serana's AI override was not properly conditioned to keep her from leaving Dimhollow Crypt if neither of the DLC1 starts were chosen.
The Forsworn start has similar problems, notably if i want to do the entire rescue the leader forsworn conspiracy quest and let myself get thrown in Cidna mine i still cant get past the orc even though I'm a know forsworn. Seems to me like the easy solution would simply be to set the Forsworn conspiracy to the Talos shine point so the next time your captured and jailed you can start right off in the forsworn quest
Kinda sorta mini bug: For the Vigilant start i find it kinda odd given the relationship between the two factions i still have to be recruited by the dawnguard guy, shouldn't you just start off with "investigate fort dawnguard" instead of needing to talk to the orc guy or a guard first?
silly note: Just started a argonian play through and found it kinda funny there was no "maid" options which starts you off as the personal serven of some noble, just a thought.redguard start: Could you add some NPCs alik'r near the spawn point seems kinda lonely almost feels like more of a "camping in the woods start" the other faction starts put you with others of your kind but the aliker start had you all alone.
Version 3.0.2Dialogue condition checks for Shady Sam in Kynesgrove and Dragon Bridge had somehow been changed to check for Grelod instead, which obviously should not happen.Journal entries and dialogue responses when looking for Sam were indicating the wrong days for when he'd be in Kynesgrove or Dragon Bridge.Added some plantable herb mounds to Shoal's Rest Farm.All starts in Solstheim will now set the boat up so that you can talk to the captain to ride back to Skyrim.
Version 3.0.4WhiterunStablesScene3 fix from USKP 2.1.3 carried over.The failsafe trigger box should not be active if the mod was installed into an existing save that is already past chargen.The objectives for A Second Chance are not completed properly if the vanilla start is used.Added bShowTutorials=0 to the ini file fragment to turn off the remaining tutorial prompts that were not activated by scripts.Navmesh blockers should now get properly cleared when starting in a Hearthfire home. Bethesda's testing script was not disabling the one in the main hall.Two unknown facegen mesh files have been removed from the archive.
When I start a new game with LAL, I get the message "Your follower cannot accompany you here" just after the character creation. Not a big deal since I can talk to Mara and begin my new life, but I never noticed this message before.
To get the ball rolling on Dawnguard, talk to common guards that roam inside or surrounding major cities, and they should tell you about the Dawnguard faction. From there, you'll get the 'Dawnguard' quest unlocked, with a mission marker that guides you to a cave (Dayspring Canyon) before heading to Fort Dawnguard, where you speak someone inside to start 'Awakening' and the DLC proper.
If you can't find one of the above guards to trigger the location, it's said you can just go straight to the Keep and start chatting to those inside to start anyway. To make your way to Fort Dawnguard, following the directions in the following video by OfficialBackend:
Want more help with Skyrim? Find out how to join every guild and faction, how to earn Gold fast, learning about XP and levelling to 100, max Crafting skills, max Warrior skills, max Thief skills and max Mage skills, how to get married, where to buy a house, how to start Dawnguard, Hearthfire and Dragonborn DLC expansions. If you're on PC, we have a list of console commands and cheats, and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.